After gearing up, the four heroes finally returned to the dungeon.
Note: Just like last time, I’ll keep the general description fairly narrative and add my own commentary in red text.
They descended into the dungeon and hurried towards the stairs to the second level, keen to avoid running into any Skaven patrols that might still be wandering around.
The map of the, already explored, first level of the three-level dungeon. An “E” indicates that the room is empty.
Those hopes were quickly dashed, as, rounding the very first corner, the party ran into a couple of very surprised Skaven warriors.
The heroes quickly looted the corpses and hurried to the downward stairs without encountering further problems.
I rolled a “stairs down” on the “passage end”-table but followed the convention from most of the published quests that the stairs to the next level would only be found in a quest room and that any “stairs down” in a corridor would be treated as “stairs out” instead.
This was actually really useful for the heroes, as they’d now have a shortcut to this part of the dungeon.
The first door opened out to an empty corridor that ended in a rockslide, so the heroes instead gathered around the second. From the other side came muffled screams which were suddenly cut off.
Croaker threw open the door and the party came face to face with the biggest and meanest-looking Skaven they had ever encountered (a warlord in fact). The thing turned from the grizzly remains of a prisoner that still lay on a rack in the room, picked up an evilly glowing polearm and screeched:
“Ahhhh… luck-luck. More-more playthings. You die-die”
Before anyone else could act, however, Ellandiel had calmly nocked and fired an arrow. It hit the Skaven in the middle of the forehead and continued right through. The ratman stood wobbling for a second and then silently toppled backwards.
After some relieved celebration, the heroes looted the body and the chest in the room, finding some arrows and gold coins, and gathered in front for the door at the back. Shuffling feet could be heard on the other side.
I rolled a 12 on the room table, which gave me the quest room at the earliest possible moment (I’m using the updated tables from Terror in the Dark, which modify the chance of finding the Quest Room based on the number of other rooms you’ve found – at this point it was a 1/12 chance). Lucky me!
With a cry of “Holy s*it!”, the heroes charged…