The wife
and I are visiting her family this week, which means I won’t be doing any
painting. I’m slightly bummed out but this turn of events – not because my
in-laws are especially disagreeable people, but simply because I’m quite eager to
get started on the Dragon Company troopers.
There is a
silver lining through, as I now have the time, and lack of excuses, to get
started on a project I’ve been putting off for a while; my first (but hopefully
not last) Advanced Heroquest report. That naturally requires playing a game of AHQ, which I actually did back in December. I
just never got around to do a write-up of the first session (I told you I’d been putting this off) and as I still need to take a few pictures as
illustration, I won’t be able to do it until I get back home. What I can do, however, is introduce you to the
party.
I used the
traditional warrior/wizard/elf/dwarf quartet and decided to generate their
stats randomly. I’m happy to report that they all survived their first
expedition (though they haven’t finished the quest yet), and this is the way
they are before returning to town, which
is why they are low on ammunition but, relatively, wealthy.
Remember
that stats (for from wounds and fate) range from 1-12, but usually lie
between 4 and 10 for starting characters.
First the
warrior – Croaker (I’m allowed a single author avatar):
I gave him
the traditional sword, shield and chainmail, making him even more resilient but
lowering his, already average, speed (SP) to a not-at-all-excellent four. As
long as he doesn’t encounter some sort of trap he’ll be fine I guess.
His only
real weakness is a pitiful Bravery (B), which will make things very interesting
if I ever encounter a fearsome creature.
Next we
have the dwarf – Allum Stonehammer:
Allum’s
real weakness lies in his catastrophically (for a warrior) low W of
two! (the lowest possible result). This makes it very dangerous for him to be
in front, even though his high WS and T gives him some protection. Also,
because monsters always attack the target with the lowest WS (using the solo
rules), as long as he’s standing besides Croaker, the human will absorb most of
the hits.
I figured
that I might as well go all in, so I equipped him with a two-handed axe and
leather armor. This makes him rather fragile, but he almost always hits, and he
does decent damage. Just as long as no one hits him...
Third on
the roster is the elf – Ellandiel
I gave him
a bow and leather armor and hoped that he’d make himself useful somehow.
Rounding
things out is the wizard – Hans Müller:
I gave him
a dagger (the only weapon he can use), some spell ingredients (all used up now)
and some rope and iron spikes (useful for crossing chasms).
After
rolling up the characters, I had to come up with a quest for them. I kept
things very basic and decided on the following:
- Three levels – all rolled up randomly.
- Enemies are Skaven – rolled from the charts included in the main rules.
- All randomly rolled staircases lead up – the first Quest Room on each level will include a staircase leading down.
- The Quest Room on the first and second level will include a Night Runner in addition to whatever I roll up for it.
- Third level Quest Room will include a Skaven Warlord.
This should
be a relatively simple quest, or so I hope…
Planning
the expedition
Croaker