After gearing up, the four heroes finally returned to the dungeon.
Note: Just like last time, I’ll keep the general
description fairly narrative and add my own commentary in red text.
They descended into the dungeon and hurried
towards the stairs to the second level, keen to avoid running into any Skaven
patrols that might still be wandering around.
The map of the, already explored, first level of the three-level dungeon. An “E” indicates that the room is empty.
Those hopes were quickly dashed, as,
rounding the very first corner, the party ran into a couple of very surprised Skaven
warriors.
The heroes quickly looted the
corpses and hurried to the downward stairs without encountering further
problems.
The second level of the dungeon was
quiet and dusty. The first room proved to be empty and so the party followed
the winding corridors deeper into the darkness
I rolled a “stairs down”
on the “passage end”-table but followed the convention from most of the
published quests that the stairs to the next level would only be found in a
quest room and that any “stairs down” in a corridor would be treated as “stairs
out” instead.
This was actually really
useful for the heroes, as they’d now have a shortcut to this part of the
dungeon.
The first door opened out to an
empty corridor that ended in a rockslide, so the heroes instead gathered around
the second. From the other side came muffled screams which were suddenly cut
off.
Croaker threw open the door and the party came face to face with the biggest and meanest-looking Skaven they had
ever encountered (a warlord in fact). The thing
turned from the grizzly remains of a prisoner that still lay on a rack in the
room, picked up an evilly glowing polearm and screeched:
“Ahhhh… luck-luck. More-more playthings. You die-die”
Before Croaker could act, the thing
had charged him and almost smashed his skull in. The warrior lashed out at the
Skaven, but the blow simply glanced off its armor. He then took a step back to give
the others some room.
Before anyone else could act,
however, Ellandiel had calmly nocked and fired an arrow. It hit the Skaven in
the middle of the forehead and continued right through. The ratman stood
wobbling for a second and then silently toppled backwards.
After some relieved celebration,
the heroes looted the body and the chest in the room, finding some arrows and
gold coins, and gathered in front for the door at the back.
Shuffling feet could be heard on the other side.
I rolled a 12 on the room
table, which gave me the quest room at the earliest possible moment (I’m using
the updated tables from Terror in the Dark, which modify the chance of finding
the Quest Room based on the number of other rooms you’ve found – at this point
it was a 1/12 chance). Lucky me!
With a cry of “Holy s*it!”, the
heroes charged…
Croaker
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